# import the library numpy as np
# import the library matplotlib.pyplt as plt
import numpy as np
import matplotlib.pyplot as plt
# set a seed for your calculations so that they are reproducible
x = np.random.seed (123456)
# generate 50 random integers from 1 to 50 using random.randint() and make a
# frequency histogram
x = np.random.randint (low = 1, high = 50, size = 50)
print (x)
plt.hist (x,5)
# generate 10000 random integers from 1 to 50 using random.randint() and make a
# frequency histogram
# compare with previous histogram
x = np.random.randint (low = 1, high = 50, size = 10000)
print (x)
plt.hist (x,5)
# generate 1000 floating point numbers uniformly distributed from 1 to 100 and make a
# frequency histogram
x = np.random.uniform (size = 1000)
x = 1 + (100-1)*x
plt.hist (x, 5)
# generate 1000 floating point numbers normally distributed about a mean of 50
# with a standard deviation of 5 and make a frequency histogram
#
x = np.random.normal (size = 1000)
x = 50 + (5)*x
plt.hist (x, 5)
# generate 1000 floating point numbers normally distributed about a mean of 50
# with a standard deviation of 5 and make a density histogram; compare with frequency
# histogram
x = np.random.normal (size = 1000)
x = 50 + (5)*x
y = (x/10000)/5
plt.hist (y, 5)
# import random and set seed
import numpy as np
import matplotlib.pyplot as plt
x = np.random.seed (123456)
# Simulate drawing a single ball; each ball has a number from from 1 to 50
x = np.random.randint (low = 1, high = 50, size = 1)
print (x)
# Simulate drawing 100 balls and keep track of the number of balls
# that have a number less than 25
x = np.random.randint (low = 1, high = 50, size = 100)
print (x)
# Calculate discrete probability that you will draw a ball with a number <25 using 10,000
# simulations
# Now suppose you are playing a game where you draw a ball. You win if you get a number
# <25 and lose otherwise. Write a function which draws a single ball and returns True
# if the number is <25 and false if it is >= 25
# Test out your function